|Grumpy magician empowering the party.|
|Self Ability|| Witching Hour
Enemy Ability: Curse
This ability damages the targeted enemy and places the Curse debuff on them, which lasts two turns and significantly lowers their Armor. If the target is already cursed, a second debuff is added.
Ally Ability: Bloodlust
This ability places the Bloodlust buff on an ally for 3 turns. The buff increases the Hero's Attack and Speed, but makes them uncontrollable. If the ally already has this buff, the duration will stack. On the turn that the buff expires, the hero will be uncontrollable but will not have raised Attack.
Self Ability: Witching Hour
This ability places the Witching Hour buff on all party members, raising their Special. The buff lasts for 1 turn but, unlike other buffs, the duration is decreased at the end of a character's turn rather than the start. This means that the Witch will lose the buff instantly, but other characters have one turn to act with increased Special. If the Witch uses this ability when a Hero is already affected by the Witching Hour buff, the duration will be increased.
Witching Hour followed by the other heroes using powerful items can be a way out of tough situations, as the Special boost affects item effectiveness.
|Begin new journey||I think I've been here before...|
|Joins the party during an Endless Journey||
Do I have to?
I'll show you how it's done.
|Encounters strong enemy||As if my day couldn't get any worse.|
Yeah, show elderly some respect.
|Reduced to low health||Yeah, let them beat on me like that!|
This will spoil your day.
Get them, Scratches!
Now go and show them!
Get them, kid!
|Uses Witching Hour|
Get off my sight!
Yeah, bite the dust!
And that's that.
More tricks for this old dog!
I can still learn a thing or two.
|Party finds an item||
Oh great. More junk to carry.
No way I'm carrying it!
Yeah, yeah. Saw it already.