A walking moral dilemma. |
Abilities[]
Enemy Ability: Smash
This ability damages the target, dealing more damage to heroes with higher health.
The direct damage from this ability depends on Attack and has a magnitude equal to:
0.5 + 1.1 * (health/max_health)
Ally Ability: Heal
This ability heals the target and shortens the duration of all their debuffs by 1.
Self Ability: Howl
This ability deals no damage. It reduces the duration of all buffs on all heroes by 1.
Strategy[]
Werewolf paladins should be priority targets due to their healing ability. They have a somewhat predictable attack pattern in that they will usually attack the hero with the highest health in order to maximize Smash; Assassin can exploit this with Riposte. Monk's Piercing Strike is also effective against its high Armor.