Bonfire Game Wiki
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A walking moral dilemma.

Abilities[]

Enemy Ability: Smash

This ability damages the target, dealing more damage to heroes with higher health.

The direct damage from this ability depends on Attack and has a magnitude equal to:

0.5 + 1.1 * (health/max_health) Exclamation

Ally Ability: Heal

This ability heals the target and shortens the duration of all their debuffs by 1.

Self Ability: Howl

This ability deals no damage. It reduces the duration of all buffs on all heroes by 1.

Strategy[]

Werewolf paladins should be priority targets due to their healing ability. They have a somewhat predictable attack pattern in that they will usually attack the hero with the highest health in order to maximize Smash; Assassin can exploit this with Riposte. Monk's Piercing Strike is also effective against its high Armor.

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