|A walking moral dilemma.|
Enemy Ability: Smash
This ability damages the target, dealing more damage to heroes with higher health.
Ally Ability: Heal
This ability heals the target and shortens the duration of all their debuffs by 1.
Self Ability: Howl
This ability deals no damage. It reduces the duration of all buffs on all heroes by 1.
Werewolf paladins should be priority targets due to their healing ability. They have a somewhat predictable attack pattern in that they will usually attack the hero with the highest health in order to maximize Smash; Assassin can exploit this with Riposte. Monk's Piercing Strike is also effective against its high Armor.