|Brave warrior and protector of the weak.|
|Self Ability|| Purge
The Knight is one of the three heroes unlocked at the start of the game.
This ability deals damage to the targeted enemy.
This ability places the Protect buff on the Knight with a duration of two turns. Whilst the buff is in effect, the Knight will stand in front of the selected ally, causing any direct attacks aimed at the ally to hit the Knight instead. Area attacks will still hit the protected ally. The buff also raises the Knight's Armor. This buff does not stack, and if the ability is used on a second ally when the Knight is already protecting, the Knight will switch to protecting only the second.
Using this ability grants the Knight XP. Additionally, the Knight gains XP whenever she takes damage whilst protecting an ally. The XP gained appears to be proportional to the amount of damage taken.
The Armor buff from Protect depends on Special and has a magnitude of 0.6 .
This ability heals the Knight, and completely removes all debuffs. The more debuffs are removed, the more the Knight will be healed, although the ability still restores some health even if there are no debuffs on the knight.
The healing from this ability depends on Special and has a magnitude equal to:
The Knight can soak a lot of damage, especially when enjoying the Armor boost due to protecting, and will often take only the minimum 5 damage from weaker attacks. The Knight's Protect ability is a good way to keep heroes with low Armor alive, and is a cornerstone of many strategies.
|Party finds an item||
This could be useful.
Should come in handy.
|Encounters strong enemy||Watch out, everyone!|
|Receiving aid||I knew I could count on you.|
|Both allies dead||As long as I'm here, you haven't won!|
Stand behind me!
Worry not! I'm here.
Begone, foul magic!
I won't fall down!
|Reduced to low health||
Don't worry about me!
I need some healing.
|Joins party during an Endless Journey||Be brave!|